mathieu pradat


proxima innerplaces chien guerite guerite guerite lourdes pistolet cerise viandox bureau culotte ceuxqui


n° agessa : 1741263032075
siren : 43313932600030


VR interactive _ fiction _ 8 mn 30 _ 2017_ written and directed by Mathieu Pradat _ with Fabrice Adde, Maud Djaga et Guillaume Denis _ La prairie productions

affiche proxima « Au moral comme au physique,
j'ai toujours eu la sensation du gouffre,
non seulement du gouffre du sommeil,
mais du gouffre de l'action, du rêve,
du remords, du beau, du nombre... »

"Journaux intimes" de Charles Baudelaire.

PROXIMA VR interactive is developped for : - Oculus, HTC Vive, Gear VR. VR Mono 4K, binaural sound, app. Interactive (unity), (sound automations trigger interactivity). - Desktop. Mono, 1440x720 lines ambisonic sound. VR 360° - interactive player - Mono.
PROXIMA-AUDIO interactive for Radio France Hyperrradio & Tablet, son 3D.

Executive producer La prairie productions (Mathieu Pradat & Marie Eve Roques Coproducers) / Audiogaming (Amaury La Burthe) & Novelab (Grégoire Parain) / Coproduced by Radio France Les Nouveaux Sons Hyperradio / Partners : Imagine, Small, Aspic technologies, Blumenlab.

Career :
PANTIN COTE COURT June 2017 - Competition New Medias – Prototype linear version.
CANNES 2017 - May - Non competitive - Market (Unifrance & Filmfrance stand) – Prototype linear version.
LAVAL VIRTUAL - March 2017 - Competition Winner VR & AR content – Prototype interactive version.
BERLINALE 2017 - February 16th 2017 - Non competitive - "Contents Meet IT" – Prototype interactivity on first minute.

A vibrant light leads a man into the night. He follows it without knowing where it takes him. Whenever he is about to reach it, it shirks, and drags him further. Above all, do not take your eyes off it ! Because the threat prowls: above and below... We are a prisoner between the two unknowns that are birth and death, in the immensity of the world, between our disproportionate impulses of Eros and Thanatos. Each second brings its share of illusions. We think we can grab the glimmer that would tell everything, explain everything. But it moves away ever more, and when it comes to rest at last, it delivers nothing of its intention, or about what would be on other side. Is this world real or deceptive ? What is what we are looking at ? PROXIMA puts in abyss cinematic VR, a technology which plunges us into a virtual sphere, in a mesh of triangles upon which moving images are mapped. Our actions triggers these images and their eternal renewal gives us the illusion of grasping a real world. With a headset over the eyes or eyes wide open out in the open, does our sight go beyond the big sphere of atmosphere in which we are immersed ?

► press kit : download